A very brief introduction to DQN, AI Web interfaces and LLM Embeddings.

Efren Yevale Varela 83f624e5c1 Added links %!s(int64=2) %!d(string=hai) anos
Embeddings c922a5b7f2 Added Embeddings base %!s(int64=2) %!d(string=hai) anos
Links 83f624e5c1 Added links %!s(int64=2) %!d(string=hai) anos
Milvus 7b532dd816 Added Milvus license file and links %!s(int64=2) %!d(string=hai) anos
Pong dcd5ddf9d7 Added Pong base %!s(int64=2) %!d(string=hai) anos
Taxi aef9b3b41f Updated base %!s(int64=2) %!d(string=hai) anos
.gitignore dcd5ddf9d7 Added Pong base %!s(int64=2) %!d(string=hai) anos
LICENSE.md 1fef0bf6d6 Initial commit %!s(int64=2) %!d(string=hai) anos
README.md 42d449e23f Fixed typo %!s(int64=2) %!d(string=hai) anos
requirements.txt c922a5b7f2 Added Embeddings base %!s(int64=2) %!d(string=hai) anos

README.md

AI Session

The objective is to give a very brief introduction to DQN training using games (just to talk about theory), present OpenSource Web interfaces and create LLM Embeddings to ask questions about given documents.

Things to cover:

  • Simple theory of Q-learning, with a practical example using the a Taxi game.
  • Simple theory of Proximal Policy Optimization, with a practical example using a Pong game.
  • OpenSource Web interfaces available for Stable Diffusion, Inference and Embeddings.
  • A practical example on how to create and use LLMs and Embeddings using a Python script.

In no way should any of this be considered as a complete solution, the goal is just to provide enough elements for a start so all participants can grow from there.